Easing research


My notes on easing

Animator notes:

Seek,reverse,pause,repeat,autoReverse

From facebook pop (inspiration for motion names)

_anim.fromValue = @(0.0);
_anim.toValue =  @(100.f);
_anim.springBounciness = 20.1;
_anim.springSpeed = 20.4;
_anim.dynamicsTension = 200;
_anim.dynamicsFriction = 100.f;
_anim.dynamicsMass = 1.f;
_anim.property = self.pop;
//[shape pop_addAnimation:_anim forKey:nil];

Maybe You can use CAMediaTimingFunction as a function for easing? if you figure out how to use them

anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];//
anim.fromValue = @(0.0);

Custom Easing methods
https://github.com/intuit/AnimationEngine/blob/master/INTUAnimationEngine/INTUEasingFunctions.h

Spring anim names

  • damping: The amount of friction. Must be greater than or equal to zero. If exactly zero, the harmonic motion will continue indefinitely. Typical range: 1.0 to 30.0
  • stiffness: The stiffness of the spring. Must be greater than zero. Typical range: 1.0 to 500.0
  • mass: The a

Visualizing of easing: http://easings.net

Here are the easing methods: in code:
https://github.com/intuit/AnimationEngine/blob/master/INTUAnimationEngine/INTUEasingFunctions.m

Robert Penner easing

func noEasing (t, b, c, d) {
	return c * t / d + b;
}

t: time b: begin c: change d: duration

  • Creative easing formulas: http://sol.gfxile.net/interpolation/

Tasks

  • [ ] Add multiple easing methods

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